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Archive for the ‘Game Development’ Category

May 10th, 2013 - 5:55 pm ≡ by Nigel ≡ in Feature, Game Development, Gaming

48 Awesome Games Made in 48 Hours

48 Awesome Games Made in 48 Hours

If you didn’t know the Ludum Dare 26 competition concluded recently. In this competition game developers from all over the world create a game from scratch in 48 hours. The theme chosen for this competition was “Minimalism”. After playing over 200 of the 2347 entries I can say that these games are nothing short of […]

October 20th, 2011 - 11:23 pm ≡ by Nigel ≡ in Game Development

2012 IGF Pirate Kart

IGF_Pirate_Kit

The 2012 IGF Pirate Kart is a group of over 300 games from over 100 people. You can download all the games for free (a 1.4GB download!). The games are more on the indie side and I have to say that that is an amazing feat to have all 300+ games packaged for a 48 […]

October 19th, 2011 - 11:33 pm ≡ by Nigel ≡ in Game Development

How to Make a Game for Free

Unity3d_Island_Demo

If you want to make a game you don’t have to spend money to make it. All that you need is the time to create it. Here’s how to make a game for free.   Typically creating a game consists of programming, art, story, and music. For each piece of game creation there is specific […]

October 18th, 2011 - 10:56 pm ≡ by Nigel ≡ in Game Development

4 Hour Prototype

4_Hour_Prototype

  When I sat down to write today a game idea popped into my head. It was simple enough that I could finish a prototype quickly and interesting enough to pursue. So instead of writing I created a prototype of my game idea.   It took me four hours to prototype this game. I did […]

October 13th, 2011 - 9:26 pm ≡ by Nigel ≡ in Game Development

Free Game = Profit

Assassin's_Creed_Kingdom

Free games rake in profit for developers. How is this possible; how can developers make money from a game that’s free? If you take a look a bit deeper you will find that there are several reasons and millions of dollars that can attest to why this works.   The real reason why this works […]

October 11th, 2011 - 6:51 pm ≡ by Nigel ≡ in Game Development

Video Game Ideas

Half_Life_2_Story

This seems to be a very popular subject among the gaming community. It is the basis of game development and it seems that everyone just about has one. A major part in video game ideas, or video games in general, are the stories that go along with it. Without a solid story you’re going to […]

October 7th, 2011 - 4:40 pm ≡ by Nigel ≡ in Game Development

Raycasts: The Life of 3D Games

Raycast_Example

3D games use a series of techniques to keep them running and to keep them working. One of the most used techniques/tools in 3D game development are raycasts. A raycast is a straight line that is usually extended from a certain object. They are used for a large majority of major features in the game. […]

October 5th, 2011 - 11:41 pm ≡ by Nigel ≡ in Game Development

Time is like money, the less we have of it to spare the further we make it go.

Time_Is_Like_Money

I know there’s a lot of hobby game developers out there, and this quote by Josh Billings couldn’t be any truer for you.   “Time is like money, the less we have of it to spare the further we make it go.” -Josh Billings   When you’re a hobby developer you create games just for […]

October 4th, 2011 - 5:26 pm ≡ by Nigel ≡ in Game Development

Making Games… As Easy as 1, 2, 3

Source_Engine

With all the resources and knowledge in the world today making games should be easy. If you have ever tried to make a game then you know that this isn’t the case. So why are games difficult to create? Let’s find out.   First there are so many directions and paths to go on. There […]

October 3rd, 2011 - 5:54 pm ≡ by Nigel ≡ in Game Development

Unity3d 3.5, A Win-Win-Win Situation

Unity3d_Navigation_Mesh

At Unite 11 they showcased many of the long-awaited features in Unity 3.5. The software now includes a built in Level of Detail system. You can set individual models and parameters based on distance. For example when you get closer to an object you have a higher quality [...]