5 Reasons Why Every Controller Should be like the Xbox 360 Controller
Although last week I took a bit of a gander as to why we don’t need new consoles, the current generation of consoles cannot be ignored. The Xbox 360 controller is one of the sleekest and most comfortable controllers ever made. Here are 5 reasons why every controller should be like the Xbox 360 controller.
- Perfect Joystick Layout
- Just the Right Amount of Complexity
- Great Control
The Xbox 360 controller has the perfect joystick layout. With one joystick on the upper left corner and the other in the bottom right, you just can’t beat it. Compared to the dual center style joystick layout (for example a PS3 controller), it feels more natural and comfortable.
This is because it doesn’t have that awkward weight offset from both of your thumbs applying pressure to the middle of the controller. In the Xbox 360 controller you hold both sides, but you also kind of hold the front and the back because the joysticks are distributed on the top and the bottom. This works out really well when you get into an intense game, like an online multiplayer match.
Well I’m going to go ahead and say it, size matters! If a controller is too small it can be very uncomfortable to people with large hands. Maybe you wouldn’t be able to hit all the buttons precisely or the controller just flat-out wouldn’t be comfortable to hold.
Either way the controller can’t be too small or too big. The Xbox 360 controller is just the right size for comfortability and to allow you to be precise when pressing buttons.
Holding an Xbox 360 controller in your hands just feels right. It feels like an extension of your fingertips, and not like a clunky piece of plastic.
It has excellently sized handles on each side of the controller. This really allows you to hold on to the controller and not lose your grip during play.
With 4 main buttons, 2 joysticks, 2 pressure pads, 2 bumper pads, start, select, and 1 d-pad, it has just the right amount of complexity to suit almost any games needs.
From first person shooter to simulation to more casual games, the Xbox 360 controller allows for a great platform for developers to set the controls too. Now of course this is up to the developer of each individual game to actually set decent controls for the game, but this provides the proper framework for developers to work with.
The Xbox 360 controller has great response. You can be very precise in the control of your character while playing. If you go left your character will actually go left.
The 2 joysticks is really what gives players that extra amount of control. All around the Xbox 360 controller has great precise controls.
In the future…
Even a new video game system’s controller, Ouya, has a very similar layout to that of the Xbox 360′s. It has 2 joysticks, the 4 main buttons, and a dpad. It’s a pretty close match to the Xbox 360 controller, at least to its layout. It has all the basics to make it a superb controller.
The Xbox 360 is such a defining controller. It really advanced in sleekness, comfortability, and functionality from its predecessor the regular Xbox controller. I do believe it is the controller that all other controllers should look too.