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Archive for September, 2011

September 30th, 2011 - 11:58 pm ≡ by Nigel ≡ in Site

New Schedule, New Updates, Better Site

Update

For the past few weeks, except for the most recent one, my posts have been sporadic and not on any particular schedule. I’m here to tell you that I have a new schedule that I already implemented this week. I am going to be posting one article a day Monday through Friday, so one article […]

September 29th, 2011 - 10:14 pm ≡ by Nigel ≡ in Gaming

The Humble Frozen Synapse Bundle

The_Humble_Frozen_Synapse_Bundle

If you haven’t heard everyone’s favorite indie game bundle is back! It’s pay what you want and it supports charity. With all the support of the gamers the humble indie bundle has raised over 2 million dollars in charity! If you purchased a humble indie bundle give yourself a pat on the back.   This […]

September 28th, 2011 - 9:53 pm ≡ by Nigel ≡ in Game Development

Why You Should Start Your Game Today

Game_Engine_In_Editor

At some point I’m sure you have had an idea for a video game. Maybe it’s got a gripping storyline or groundbreaking gameplay. That’s great and all but if you haven’t started it then you’re losing valuable time. It doesn’t matter if you don’t know a specific game engine or programming language. You will learn […]

September 27th, 2011 - 10:56 pm ≡ by Nigel ≡ in Gaming

2D Games are Dead… I Think Not!

Mario

After looking around forums and other gaming websites it seems that everyone wants to make the next 3D zombie-slaying-alien-crushing game. 2D games are not dead, it’s actually quite the contrary. 3D games are fun and mind-blowing to play, but sometimes I just want to sit down and play a good-old platformer. As seen with recent […]

September 26th, 2011 - 8:05 pm ≡ by Nigel ≡ in Gaming

Legend of Zelda 25th Year Anniversary

Legend_of_Zelda_25_Year_Anniversary

In the latest issue of game informer, in order to celebrate the 25th year anniversary, they wrote up a nice review on every single Legend of Zelda game. I thought I would do something similar in order to celebrate. I decided to mention some of the most unique events, items, and [...]

September 21st, 2011 - 9:27 pm ≡ by Nigel ≡ in Gaming

Top 4 Creepiest Video Game Cave Dwellers

Creepy_Video_Game_Cave_Dwellers

Throughout video games there have been an abundance of great and epic heroes, like Gordon Freeman from the Half-Life Series and Link from the Legend of Zelda Series. Unfortunately all video game characters are not like these great heroes. There has been more than a fair share of horrid, grotesque, and just downright creeps out […]

September 19th, 2011 - 10:12 pm ≡ by Nigel ≡ in Game Development

Ludum Dare 21 Wrap-Up

All_599_Ludum_Dare_21_Games

If you didn’t know I recently participated in the 48 hour game creation competition called Ludum Dare.  It was the 21st running of the contest and the theme was “Escape”.   Before the competition started I already had my mind set of what I would generally be creating.  I wanted to make some sort of […]

September 14th, 2011 - 10:25 pm ≡ by Nigel ≡ in Gaming

Zig Zag Zombie Preview

Zig_Zag_Zombie

Zig Zag Zombie is a fun puzzle game with a twist. In the game you launch several monsters simultaneously to complete a goal.   The game is created by Part Time Evil. Who are industry veterans who have worked on many console games like: Mechassault 2, Fracture, Darksiders 1 and 2, Blacksite: Area 51, and […]

September 13th, 2011 - 10:23 pm ≡ by Nigel ≡ in Game Snack

Happy Programmer Day!

Programmer_Day

I don’t know how many of you know this, but today is “Programmer Day”! It’s a day to thank and celebrate programmers. If you’re a programmer why don’t you take a day off and relax a bit, you deserve it! Programmer Day falls on the 256th day of the year (September 13th, or September 12th […]

September 12th, 2011 - 10:03 pm ≡ by Nigel ≡ in Gaming

4 Ways to Substantially Improve Dead Island

Dead_Island_White_Logo_Tree

Dead Island was a game riddled with bugs, glitches, and other misfortunes. The game had a lot of potential but fell short in several areas. Recently I made a post on 4 Things that went Horribly Wrong with Dead Island’s Release. In it I pointed out what was wrong with the game but I never went into detail on how it should be fixed. [...]