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Archive for August, 2011

August 29th, 2011 - 9:40 pm ≡ by Nigel ≡ in Game Development

How to Make Great Controls for Your Video Game


The bottom line is the controls for your game need to be simple. One it allows a new player to dive immediately into your game. And two it makes your game fun and less frustrating. You want the controls to feel like [...]

August 27th, 2011 - 7:56 pm ≡ by Nigel ≡ in Game Development

5 Reasons Why You Should Make Simple Games


If it’s a good and fun gameplay mechanic you can create an entire game based off of it. Just think of any good and simple iPod game. Take Angry Birds, all you do is shoot birds to destroy a structure. One simple game mechanic but several possibilities; like all the different types of birds that [...]

August 24th, 2011 - 11:45 pm ≡ by Nigel ≡ in Game Development

Will Steve Jobs Resignation Affect the App Store?


So I’m sure this is in the back of the minds of mobile game dev’s out there.  Will Steve Jobs recent resignation affect the app store?  Let’s find out.   First off what we do know is that Apple’s stock has dropped.  This could affect the app store but it’s not really that relevant to […]

August 24th, 2011 - 12:45 am ≡ by Nigel ≡ in Game Development

My First Ludum Dare Experience

Fierce Undead

Recently I took part in the Ludum Dare competition.  In which you are supposed to create a video game in 48 hours.  You can use any program, development tool, etc to build your game, just everything has to be created by you and you have to finish it within 48 hours.  Since this was my […]

August 19th, 2011 - 9:39 pm ≡ by Nigel ≡ in Site

First Month, Success!


Since I’ve been preparing for the Ludum Dare game creation competition I thought I would give you guys some of the recent rundown of my site.   After 1 month of my site launching I have gotten a decent amount of visitors.  I have kept with my 1 post a day goal, although it has […]

August 19th, 2011 - 1:06 am ≡ by Nigel ≡ in Game Development

Top 5 Tips to Make the Games You Always Wanted


After playing a game throughout have you ever been left unsatisfied? Maybe the story wasn’t what you wanted it to be or the gameplay wasn’t what you expected. The fact is the game wasn’t good enough and maybe you’re thinking that you can make a better one. If this has ever happened to you then […]

August 17th, 2011 - 11:53 pm ≡ by Nigel ≡ in Reviews

Bloody Bunnies Review


Bloody Bunnies is an upcoming iOS and Android game. It’s created by Mentalwarp Games, which is a fresh, young and small indie dev team from Brussels, Belgium. It launches officially on September 1, 2011 and it’s going to be available for free. So how did I get to play it if it’s not out yet? Well you can [...]

August 16th, 2011 - 11:20 pm ≡ by Nigel ≡ in Gaming

Minecraft Pocket Edition Released


Yes that’s right, finally the fun and addicting game Minecraft has ported over to a mobile device! Now you can play it practically anywhere, which is pretty sweet if you ask me.     The version released of Minecraft Pocket Edition is “Alpha 0.1”, so it doesn’t have all the features of the pc version. […]

August 15th, 2011 - 12:07 am ≡ by Nigel ≡ in Game Development

5 Reasons Why Game Developers Are Switching to Mobile Games


The resources required to make a mobile game are a lot less than those needed to make a console game. For example on the Apple app store, anyone can sell an app on it, of course you will need to have some programming knowledge. All that you need is a [...]

August 13th, 2011 - 10:45 pm ≡ by Nigel ≡ in Gaming

5 Reasons Why Indie Games Are Great


Indie Game Developers don’t have to prove to a publisher that their game will sell. They can make whatever they want. Take a game like Minecraft; great game, great hit right? Imagine trying to sell this idea to a publisher and saying “it’s a world with a bunch of cubes”, they’d be like “get out of here [...]